Android
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IntroductionIf you are using a non-supported or a custom engine, we also provide the Antidote SDK library so you can directly access its validation and watermark methods.
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ConfigurationTo integrate the SDK for Custom Engines in your project:
- Download the latest version of Antidote SDK for Custom Android Engines.
- Unzip the downloaded file and go to "custom engine" folder.
- You will find the
antidote.aar
library and headers. Include them to your project.
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ValidationExample:
MyMainCode.java
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TouchesExample:
MyMainCode.java
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Watermarksnote
Only ticker mode is currently supported. More modes will be added shortly!
Example:
MyMainCode.java
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EventsExample:
MyMainCode.java
All game events consist of an action
and an event name
, where action
can be one of the following:
Action | Description |
---|---|
start | mark the start of a long-running event (e.g. boss_battle) |
end | mark the end of a long-running event (e.g. boss_battle) |
once | emit a once-off event (e.g. collected_powerup) |
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User InformationTo access the Antidote User ID of the user opening the game, you can use the following function:
The returned string is the user ID.